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Investigation into best practices for e-learning implementation and its future enhancements: Bridging gap between current state and the future

Brunel staff survey for a PhD research

The participant can leave any question un-answered or partially answered as per their suitability. Also, the length of the answer is dependent on the participant's own interest and it is not necessary to fill all the blank lines for an answer of a question. All information will be treated as strictly confidential. Your company as well as you will not be identified.
3. At what stage of Blackboard Learn (BBL) implementation have you been involved if at all, and how?e-learning system implementation stages:
Space Cell How?
Pre Planning
Institutional Analysis
End- user Analysis
Content Design and Development
Design Interface
Website Development Production (Draft)
Onsite Implementation (Production)
Formative Evaluation
Final Release and Go Live
Training and Support
Continued Evaluation
Other, please specify
4. What do you expect from the new e-learning system (BBL) in terms of features and usability? please briefly provide your prioritised preferences.
6. Please list any difficulties that you have experienced or any limitations that BBL has:
7. What benefits have you gained from using BBL?
9. Could you please list critical success factors of e-learning implementation? In other words, what makes any e-learning system (e.g. BBL) successful?
10. What technologies do you see as key enablers that an e-learning system should include, provide or support? Please provide ranking on a scale of 1-5 (where 5 indicates "most important" and 1 indicates "least important":Some e-learning tools and technology:
Space Cell Rating
Interactive Tools (e.g. Whiteboards)
Smartphones
Social Media (e.g. Facebook, Twitter)
Handheld devices (e.g. iPod, USB cameras)
Open Source Software
Semantic Web and Linked Data
Adaptive hypermedia
Immersive virtual environment
E-portfolio
Audio (e.g. Audio feedback)
Video (e.g. chat, conferences)
Cloud technology
Metadata
Podcasting
Video & Streaming
Game-based Learning
Graphics
Blogs, Wikis
Web 2.0
Simulation and Modelling tools
Collaborative environments
Multimedia tools
Programming tools
13. What should the decision process be for selecting a suitable e-learning system for higher education? What aspects would one have to consider?